The point of contact between the cinematographer and camera in a remotely-controlled camera system is the control console. Its importance cannot be underestimated. The approach to control console design should be based not only upon steering the camera, but also upon the working environment encountered on stage, on location or in the air. The question begs to be asked, “Would …
Axes…The Numbers Game
As we all know there are only three ways one can move a camera. They can be panned, tilted and rolled. Therefore it would seem logical that 3 axes would be all that would be needed to be incorporated into a gimbal design. This would be so if not for the annoying mechanical constraints that must be addressed. The traditional …
Carbon Fiber…Handsome is as……
Yes it is beautiful, the lovely refraction of light from the glistening carbon strands under the glass finish…. but its appeal was not designed to be cosmetic. Properly applied, carbon fiber structural design provides up to 3 times the strength of steel in a structure of the same weight or, to put it another way, it provides the same strength …
Control Speeds …and the Oculus System
Pan and Tilt speeds of remote heads and stabilized camera gimbals have always presented a challenge to designers. Traditionally, these systems have been lacking in sufficient control speeds to adequately cover the fast-action found in many modern films and commercials. The need for a large dynamic range of control speeds is unique to the professional motion picture industry. Notably, it …
Spacecam Announces Production Of The Oculus Stabilized Gimbal
SpaceCam Systems is proud to announce production of the first 20 Oculus stabilized camera gimbals in its new CNC shop. The new Oculus stabilized camera gimbal from SpaceCam easily transcends the capabilities of competing systems, and presents new and unique aesthetic opportunities for directors and directors of photography in the motion picture industry. The Oculus gimbal head revolutionizes the operational …